Thanks to the cross-platform gaming engine at its core and the way in which the processor and disk drive operate totally in sync, the GameCube from Nintendo provides a richly satisfying gaming experience and loading times are barely noticeable. Despite being just 3" in diameter, Gamecube discs contain up to 1.5Gb of information - massively expanding gameplay potential. The unique design is equally innovative and compact.

GameCube Specs:

Features

� Contemporary cube shape
� 4 controller ports
� 2 memory card slots
� Capacity for future modem/broadband connection
� 485MHz custom CPU with 162MHz custom graphics processor
� 40MB total memory; 2.6 GB per second memory bandwidth
� 12M polygons per second; texture read bandwidth 10.4 GB per second
� 64 audio channels
� Dimensions 4.5" x 5.9" x 6.3"

Technical Data

Graphics: ATI Flipper

� 162 MHz
� 4 pixel pipelines
� 1 texel per pixel pipeline
� 4 texels per clock cycle (4 pixels with 1 texel per pixel)
� Maximum of 8 texture layers per rendering pass (done in 8 clock cycles)
� 650 megapixels per second
� 650 megatexels per second
� Point, Bilinear, Trilinear, Anisotropic Mip-Map Filtering
� Perspective-Correct Texture Mapping
� Bump Mapping
� Environment Mapping
� 24-bit Z Buffer
� S3TC Texture Compression
� Subpixel Anti-Aliasing
� Geometry and Lighting Engine
� 33 million polygons per second (peak)
� 6 million to 12 million polygons per second (with effects)
� Hidden Surface Removal (HSR) based on early Z-test
� Virtual Texture Design
� 2MB Embedded Frame Buffer
� 1MB Embedded Texture Cache
� 10.4 gigabytes per second texture cache read bandwidth
� scene texture data stored in 24MB 1T-SRAM main memory
� 8.6 GFLOPS
� Custom Macronix 16-bit DSP Sound Processor
� 81 MHz
� 64 voices
� ADPCM encoding
� sound data stored in 16MB A-Memory

CPU: IBM Gekko

� PowerPC
� 485 MHz
� 32-bit integer
� 64-bit floating-point
� 64KB L1 cache (32KB instruction + 32KB data)
� 256KB L2 cache
� 1125 Dhrystone 2.1 MIPS
� 1.94 GFLOPS

CPU external bus

� 64 bits wide
� 162 MHz
� 1.3 gigabytes per second bandwidth

Main Memory

� 24 Megabytes MoSys 1T-SRAM
� 64 bits wide
� 325 MHz
� 325 megabits per second per pin
� 2.6 gigabytes per second bandwidth

A-Memory

� 16 Megabytes DRAM
� 8 bits wide
� 81 MHz
� 81 megabits per second per pin
� 81 megabytes per second bandwidth

Storage

� 3-inch Optical Disc Technology (1.5 gigabytes)
� memory cards

 

Top 5 GameCube Games

1

Metroid Prime 2: Echoes

2

Resident Evil 4

3

The Lord of the Rings: The Third Age

4

Paper Mario

5

Mario Kart: Double Dash

 


Top of Page