Metroid Prime 2: Echoes Review

Metroid Prime 2: Echoes draws you in more than any game you've played before. It's like the room around you disappears, taking your GameCube and telly with it. In your mind all that exists is that visor and the alien world you see through it. And it's through that visor you will experience the most amazing quest on the GameCube, EVER.

Metroid Prime 2 Echoes takes a nearly identical path as its predecessor and offers up a stellar 3D action adventure rooted firmly in the famous Metroid legacy. Echoes is one of the most challenging and rewarding games on the GameCube. From its amazing intricate level design, subtle learning curve, and ferocious progression, it is a game that'll test your mettle more than most games dare. As is often the way with the Metroid series, you'll start off with barebones equipment and weaponry, progressing through each environment unearthing the story and facing off against puzzle and enemy challenges.

The most prominent gameplay feature of Echoes is the focus on the Light and Dark worlds. Samus will have to flip between the two an incredible number of times in order to free up the correct progression path, and while this can at first be a daunting task, players will soon learn the importance of being able to read the in-game map properly as this is really one important skill that can't be avoided. Echoes can be a brutal mistress. The game is much longer, and indeed harder than Prime in a lot of respects, and I'm sure that the average Joe will be looking at 20 hours of game time on their first run through. Given the incredible amount of hidden booty (Missile Expansions, Energy Tanks, and Light/Dark Ammo upgrades) that figure will surely be hovering around the 30+ hours mark for those wanting to try for the lofty 100 percent completion record. And also note, you'll need to scan every single critical object in the game to get a full percentage rating for both info and items. The controls, HUD, and standard operation of the game remain nearly identical to those of Prime; Retro is really concentrating on the story and intricate passage of events, rather than new flashy tech and gadgets. One thing that does come across as forced is the subdued multiplayer mode, which only supports split-screen action on one GameCube.

If you finished Metroid Prime and were left wanting more, Echoes gives it to you in spades. Anyone who was turned off by the slowly paced and meticulous exploration elements of the original game won't find anything new to win them over here--a run-and-gun shooter this ain't. The game is quite long and involved--you'll spend a bare minimum of 20 hours just getting to the end, and finding all the hidden items and scanning everything will take much longer (and will open up bonuses such as a harder difficulty mode and production-artwork galleries). As an adventure game with heavy action elements and an emphasis on complex puzzle-solving, Metroid Prime 2 is about as good as it gets, on the GameCube or on any platform.


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