GoldenEye: Rogue Agent Review

GoldenEye: Rogue Agent bears a similar name to Rare's Nintendo 64 first-person shooter, GoldenEye 007, which was a first-person shooter take on the Bond movie, GoldenEye . GoldenEye 007 is remembered as a classic, as one of the best early games for the platform. Yet this new game has absolutely nothing to do with that game, apart from belonging to the same genre, and it only has passing references to the film (namely the inclusion of the character Xenia Onatopp). By resurrecting the name, but not referencing much of the GoldenEye material, the whole game feels like a cheap attempt to cash in on the nostalgic feelings that many have for the Nintendo 64 hit. It's perhaps the most "evil" thing about GoldenEye: Rogue Agent.

GoldenEye's single-player campaign spans across eight missions, putting you in the role of a former secret agent that has been booted out of her Majesty's secret service for being too ruthless for the job. This sends you into the waiting arms of Auric Goldfinger, who takes you in and fixes an eye injury you received while fighting Dr. No by giving you--wait for it--a golden eye! The story then pits Goldfinger against Dr. No. However, the cutscenes that feed you plot points don't really keep you in the loop very well, and the menagerie of returning Bond villains make the whole "what if?" scenario feel like second-rate fan fiction.

Playing as a bad guy is meant to be the main focus of GoldenEye's gameplay, but the extent of your evil deeds is pretty much limited to grabbing stunned guards, using them as human shields, and then tossing those same enemies into other guards. The storyline has you performing some objectives that aren't really something a good guy would be doing, but the fact that the game pretty much plays out as Goldfinger versus Dr. No in a "who is the evilest of them all" competition keeps the game from feeling any different than your average Bond game. If the developers truly wanted you to be evil, you'd be kicking puppies and taking actual hostages, not merely defending yourself from other evildoers.

To prevent you from getting lost or, really, from ever having to think about what you're doing, the game gives you an onscreen arrow that points you in the right direction. This works pretty well, though the level design is straightforward enough that you'll never really wonder where to go next, as there's only one way to go.

Perhaps the worst part about GoldenEye is the fact that EA had successfully transitioned the Bond series out of the first-person shooter genre not even a year ago with the release of Everything or Nothing, which was a great action adventure game. Now, the company is right back to making substandard shooters with the Bond license, and this one even takes the name of the game that made Bond and first-person shooting such a great mix back in the day and drags it through the mud. Don't be fooled: This isn't the GoldenEye you remember playing on the Nintendo 64. Rogue Agent is competent at best, but mostly it's a subpar first-person shooter that fails to stand out in any way.


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